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Company of heroes 2 blitz truck
Company of heroes 2 blitz truck











company of heroes 2 blitz truck

Munitions however stay relevant to the last second of a match and can always be spent on something useful.

company of heroes 2 blitz truck company of heroes 2 blitz truck

Once you hit 100 pop you cannot spend it on additional vehicles. If you do place some in teamgames, then keep a capture point or two neutral, to add munitions caches later. Maybe after your 4th or 5th unit, if things go well. The impact of having more squads for a while is reduced, as it is harder to get the additional capping power and manouverability into action (less space to work with and other armies to cover your back). In teamgames you can be more flexible with them, because of the higher unit saturation and because their benefits add up across the team. The slight boost in timings will not add up if you lose a lot of map control, because you are down one unit compared to the enemy (250MP investment). 200 manpower Acts like the Wehrmacht Opel Blitz truck. This unit will allow select Soviet commanders to generate resources over-time, as long as the truck is protected. In 1vs1 almost never, since you need the manpower to get units on the field and keep up with the power of your opponent. The ZIS-6 Truck has been added to the Soviet faction as their version of the Ostheer Opel Blitz Supply Truck. Originally posted by Jeff Swoledbloom:When should i build them, are they an every game thing or only sometimes?













Company of heroes 2 blitz truck